![]() A trope that we still see work its way into modern games as recently as Final Fantasy 16. So, I’ll say this, the amount of enjoyment you will get out of the story will strongly depend on how familiar you are to the tropes of the 90s JRPG, you know, getting a group of heroes who, in the end, defeat God with the power of friendship. Now I have mentioned the story quite a lot so far, and I would love to go into more detail however, I don’t like to spoil things for other people. Every character animation, whether it be a battle gesture or during a cutscene, added so much to their character that I started to notice after I got hooked on the story and quit spam pressing the skip button. I mean that with the highest praise because I feel like this is what an SNES game would look like if they had the tech back in the 90s. ![]() The art style is a mix of hand-drawn pixel art pushed through an SNES emulator shader. Here it works, and it was able to keep my attention during the 25 hours it took me to roll credits on this game. This was the first of many moments that I realized it has taken a book out of Rian Johnson’s Star Wars, meaning taking tropes that we have expected with the genre and throwing it on its head in such a way that it will either work or fall flat on its face. ![]() They have been trained at a magic school for a large majority of their lives, being told that they will be the next big magic users to help save the world, even though the whole schoolboard of students is just the two of them. In Sea of Stars, you play as one of two magic users one uses fire, the other water. Sea of Stars takes place in the same in-game universe that the developer’s (Sabotage Studio) previous game, The Messager, takes place in I should note I have not played this yet but have heard good things about it.
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